So levels all completed.... YAY!!! I'm fairly pretty happy with it though still having some problems with a few details like making a skybox without seams still alludes me a little at least for overcast skies. A clearer sky I can do fairly easily but then that wouldn't suit my level.
Modeling has been good as always i enjoy it but the trees werent as great as i would have liked just the leaves on them really i probably could have spent another 10hours trying to perfect not quite sire of the best way to go about that still but ill keep looking into it.
The whole process has been such a massive job and the perfectionist in me would like to spend another 50hrs on finishing touches....
My texturing has definitely improved through this process though which is good its less daunting now pulling things apart and placing them in the template in a way ill be able to remember what goes where i think the main thing that's holding me texture wise is my limited knowledge of photoshop..... something I'm gradually learning on my own but slowly.
Particles are in need of a little more understanding on my part i can add in your basic particles easily and make them go in the direction i wasn't spawn the number i want etc but refining them to look like more realistic flames is still beyond my grasp sadly.
Coding, don't get me started on coding its all gooble-di-gook too me! I would have liked to do some so that you can climb the ladders and see inside the tree houses but sadly not going to happen.
I don't think i quite grasped how massive this project was in the beggining or how much my new job would take out of me... but i got there in the end. I gotta say my favourite part of the whole level are my boats they came out exactly like the picture i had in my head :)
Level can be seen on the website listed below:
http://vimeo.com/31906915
And here are some screen shots:
Games Development
Wednesday, 9 November 2011
Tuesday, 8 November 2011
Some Pics
So here are some pictures of my level being assembled no textures in these ones yet but you get the general gist :)
And as i have been promising to upload for weeks now finally i have the jpegs of some of my textured ones as well
So above are some of my textured models i wont post all of the pics coz there are alot of models but ill take some jpgs of some of the low priority models when they are completely textured as well :)
Saturday, 5 November 2011
Trees
So having trouble with trees still, if i make them as big as i want and all that then the engine has been lagging dont know if thats just the computer im using at the moment because i do know it needs upgrading but actually even putting a small number of trees in is doing this and im not quite sure how to fix it yet.... especially when i want a forrest all around them. I think to get more depth going i might make a big plane and put a jpeg in the background so i need less trees but i will still need some for the fore ground still. not sure how to get around this yet....
But Modelling is on track just getting the medium priority ones finished at the moment so i can move onto the decorative ones and texturing and im nearly done very exciting :)
still deciding on what types of textures to go where etc. needs a good balance really dark enough without being too dark etc hmmmmm i will post up my pictures next blog :)
But Modelling is on track just getting the medium priority ones finished at the moment so i can move onto the decorative ones and texturing and im nearly done very exciting :)
still deciding on what types of textures to go where etc. needs a good balance really dark enough without being too dark etc hmmmmm i will post up my pictures next blog :)
Monday, 24 October 2011
New Assets list
So updated Assets list is as follows:
Modelling is coming along but still struggling to find a tree editor which is free i might just have to look for pre made trees or make my own.... but not sure how to go about leaves if i make them in max...
Sky box is underway as well, hopefully can get it to all match up good seen as i want it so dark and cloudy.
Have been having a bit of an issue with how i want the trees to be in my level as unity doesnt have any that are quite what im looking for none of them are big enough even at max height to overshaddow the islands...
Modelling is coming along but still struggling to find a tree editor which is free i might just have to look for pre made trees or make my own.... but not sure how to go about leaves if i make them in max...
Sky box is underway as well, hopefully can get it to all match up good seen as i want it so dark and cloudy.
Have been having a bit of an issue with how i want the trees to be in my level as unity doesnt have any that are quite what im looking for none of them are big enough even at max height to overshaddow the islands...
Lighting and Sky Box
So for lighting and sky box im pretty much finished making all those decisions, i want a dark feel to the game seen as its their last stand at the beggining of the game.
Below are some examples of what im thinking lighting wise for the feel of the game and some forest photos for what i would like the banks to look like:
Sky box is going to be mostly dark clouds and grey skys kinda a mixture of the following:
Below are some examples of what im thinking lighting wise for the feel of the game and some forest photos for what i would like the banks to look like:
Sky box is going to be mostly dark clouds and grey skys kinda a mixture of the following:
mostly the fist picture though will be what im going with for the sky box
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