Tuesday, 8 November 2011

Some Pics


So here are some pictures of my level being assembled no textures in these ones yet but you get the general gist :)

And as i have been promising to upload for weeks now finally i have the jpegs of some of my textured ones as well 





So above are some of my textured models i wont post all of the pics coz there are alot of models but ill take some jpgs of some of the low priority models when they are completely textured as well :)

Saturday, 5 November 2011

Trees

So having trouble with trees still, if i make them as big as i want and all that then the engine has been lagging dont know if thats just the computer im using at the moment because i do know it needs upgrading but actually even putting a small number of trees in is doing this and im not quite sure how to fix it yet.... especially when i want a forrest all around them. I think to get more depth going i might make a big plane and put a jpeg in the background so i need less trees but i will still need some for the fore ground still. not sure how to get around this yet....


But Modelling is on track just getting the medium priority ones finished at the moment so i can move onto the decorative ones and texturing and im nearly done very exciting :)

still deciding on what types of textures to go where etc. needs a good balance really dark enough without being too dark etc hmmmmm i will post up my pictures next blog :)

Monday, 24 October 2011

New Assets list

So updated Assets list is as follows:



Modelling is coming along but still struggling to find a tree editor which is free i might just have to look for pre made trees or make my own.... but not sure how to go about leaves if i make them in max...

Sky box is underway as well, hopefully can get it to all match up good seen as i want it so dark and cloudy.
Have been having a bit of an issue with how i want the trees to be in my level as unity doesnt have any that are quite what im looking for none of them are big enough even at max height to overshaddow the islands...

Lighting and Sky Box

So for lighting and sky box im pretty much finished making all those decisions, i want a dark feel to the game seen as its their last stand at the beggining of the game.
Below are some examples of what im thinking lighting wise for the feel of the game and some forest photos for what i would like the banks to look like:











Sky box is going to be mostly dark clouds and grey skys kinda a mixture of the following:




mostly the fist picture though will be what im going with for the sky box

Wednesday, 5 October 2011

Final Planning

So final planning documents before i start modelling everything :)
Final level plan:

Assets list:
So concept images to follow when i can scan them into the computer.
Looking at tree editors at the moment so i can start modelling the tree houses and all of that :)